#pragma once
#include "cocos2d.h"

class CustomParticleTest : public cocos2d::ParticleSystemQuad {
public:
        CustomParticleTest(int particleNum = 350) {
                s_particleNum = particleNum;
        }
        ~CustomParticleTest() {}
        static CustomParticleTest * create();
        bool initWithTotalParticles(int numberOfParticles);
        static int s_particleNum;
private:

};